Roll the dice manually or toggle the Monte Carlo expected value (EV) solver to see the mathematically optimal roll/stop decision boundaries in real time.
Click Roll 6 Dice to roll.
0 pts
2.31%
281.5 pts (+281.5 single roll)
573 pts (+573 limit)
605 pts (+605 selective)
Never Pass (Roll 6)
Evaluated from 60,000,000 Monte Carlo simulation trials & game theory model
Current turn score (0 pts) is below 700 pts required to get on the board ("make mud"). You MUST roll again! Expected Total EV: 281.5 pts (0 kept + 281.5 EV).
No rolls recorded yet.
This interactive lab uses a combination of analytical expected value (EV) models and 10,000,000 empirical Monte Carlo roll simulations to compute optimal decision boundaries for the dice game Mississippi Marbles.
When multiple scoring dice are rolled (e.g., a 1 and a 5), keeping only the 1 yields a higher expected value (+6 pts net gain) because rolling 5 dice offers a significantly lower bust probability than rolling 4 dice.